Make Original Skyrim Look Better Than Remaster!

Recently I’ve made a post discussing and pointing out the pros and cons of Skyrim remastered. I’ve mentioned how the game is obviously made for console users and how PC gamers don’t really require it if they’re only looking to improve the visual quality of the original Skyrim release.

Now I might’ve overlooked a minor detail back then. In truth the remastered version of Skyrim is actually a lot more stable due to the fact that it’s running on x64 executable therefore, the game will crash significantly less than its predecessor did. Still there’s a solution even for that and it is indeed possible to make the old game look better and run just as stable (if not better) than recently released remaster, and here’s how.

First of all what you need to do is head over to Skyrim Nexus and download Skyrim mod manager from their site. While you’re at it you should also consider making an account which is particularly useful if you’re going to use some of more explicit mods like bloody and violently mods or body modifications which are usually nude bodies and therefore labeled as adult content.

Once you’ve downloaded the manager you want to leave it as it is for now and browse the web for the latest  “SKSE” or Skyrim Script Extender. Make sure you download the latest available version for best performances and fewest issues.

Now search the Nexus for Skyrim 4GB Patch and download it.

After it’s downloaded, simply extract the content of the archive it in your Skyrim installation folder where game executable is located and allow for any data overwriting that may be required.

Believe it or not you’re halfway there already. All you need to do now is look for an “ENB” which looks appealing to you. For me personally it was Real Vision ENB which really made the game world look alive and realistic combined with a couple of textured packs of my choosing.


If you’re unsure what an ENB actually is and what it will do to your game, the best advice I can give is to look for the comparison screenshots. Basically it is a graphical modification that will enhance certain visual elements like lightning and shadow occasionally adding effects like motion blur and depth of field making the game look as best as it possibly can. Most of the ENB mods aim for realism or fantasy look with vivid colors and strong lights but there are also those that can make the game a lot darker and moody if that’s what you’re looking for.

Once you find the one that suits you the most you should just pay attention to the description on the Nexus page on how to enable it because every ENB might have different settings though it will usually consist of downloading a “d3d9.dll” from the official ENB site and then loading a specific preset found on Nexus. It’s a piece of cake, honestly.

Now the next time you open up your game you will immediately notice an insane change in graphics. Be mindful however that is graphical modifications are extremely heavy on your system and that you will need a very powerful PC in order to play these and no matter how powerful your PC might be expect some ups and downs in frame rate.

Skyrim Remastered, Is It Worth It?

As you probably noticed, Skyrim is the talk of the Internet… again. Well, to be fair it’s mostly talk of the gaming part of the Internet but it just so happens that that is exactly the part that were interested in, right? If you know, Skyrim got rereleased some time ago as improved, remastered special edition. After playing with it for some time I decided to write about it and help you decide whether or not you should get this game for yourself.


If you’ve never played scarab before the answer is a big yes. You may stop reading right here, there’s nothing else to say. It’s a great game, it’s a fantastic action adventure (even though it labels itself mostly as an RPG) and it will give you hundreds of hours of pure enjoyment.


But what if you already played the game? Should you reacquire it? Well, that may depend on a couple of factors.

  • If you’ve played it on a previous generation console like Xbox 360 and you want to get it for your Xbox One or PlayStation 4, you may want to think through. If you’ve already spent a great amount of time on this game, if you’ve already “finished” it inexperienced most of the content it had to offer back in the day, then I would say no, do not get this game again. Why? Because it’s exactly the same game that it was. This is literally a remaster, nothing more. The only thing different in this game is texture quality and lightning effects, at least those are the ones that are notable unless you really, really are trying to find the differences and compared the versions.



  • If you’ve only got like a couple dozen hours of Skyrim, then you might get this for yourself. It is almost certain that new graphics will appeal to your taste more than those of the previous game. Having all downloadable content available is also a great deal and will undoubtedly provide you with at least 20 to 30 more hours of fun. Getting this if you’ve only “dipped” yourself in the previous game and liked what you got during that time is probably the best thing you can do to satisfy your gaming habits.


Now what I would like to point out is that if you happen to be a PC gamer and you’ve been playing this on your computer instead, there is absolutely no need for you to buy the Special Edition of the game and here’s why. First off, if you’re playing this on your computer that means you’re playing it on Steam (either that or you’ve illegally acquired the game online, which would be a total d*ck move on your side). If you’re playing on steam chances are you’ve already grabbed the Legendary Edition. The trick here is that everybody who had Legendary Edition prior to games Special Edition’s release date actually get one for free. Yeah, go check your library, it’s there if you had Legenday. However if you didn’t have it, there’s actually nothing special about this edition. Everything can be achieved and made much better through a couple of community made mods in your game will even look better than the official release.

This is aimed towards console users and is just an attempt to cash in with an old successful and minorly tweaked product.


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Immersive Choice and Consequence Game Mechanic

Immersive Choice and Consequence Game Mechanic

Just the other day I wrote about Telltale Games and their choice and consequence. To be more exact I wrote about why I didn’t like the way they were implementing choice in consequence mechanics into the gameplay. I’ve promised to further elaborate on this providing the good example of incorporating choice in consequence without breaking the immersion of the game, so here we go.


I mentioned how I dislike there blunt and very obvious incorporation of the set mechanic. I said that the results are most likely to be “rigged” subconsciously by the participant who knows that he is being tested in some way. Knowing that you’re being tested can complicate things and messed with the player immersion. Given the choices that are clearly good or bad, selfish or noble makes the players create a fictional persona in their head and choose a solution for the current problem in game depending on how they would like their fictional characters that they’ve created to react to it rather than confronting it in a way that they themselves see fit. This usually and up with player choosing to go down a certain predefined path therefore always optioning for a specific way of problem-solving.


Some games even take this a step further by always assigning similar reactions and responses to same buttons on the controller, so for instance you will always press “Y” on your Xbox controller if you want your character to appear brash or violently or press “X” to be as much of a good guy as you can possibly be. I do know about you but being presented with this much control in a game where choices are supposed to have consequences is not very fun, at least not for me.


There’s a game that absolutely defined this whole thing of player profiling for me and is perhaps the main reason why I don’t really consider Telltale Games to be that much of a choice in consequence material. Now the game in question is honestly nothing special in terms of a videogame. It doesn’t feature any groundbreaking gameplay nor it’s an action-packed or a computer graphics spectacle, no. But at one point it definitely stands out from the crowd as a (in my opinion) masterpiece of choice and consequence gameplay. The game talking about is Silent Hill: Shattered Memories (SH:SM for future references).


Let me get this out of the way right now. I’m not saying this is the best Silent Hill game, I’m not even trying to compare it to other Silent Hill games, and simply saying that this game an exceptional job at tackling down hardships of successful choices and consequences gameplay. Whether it’s the best or absolutely the worst entry in the franchise is absolutely not the subject of discussion here.


Since I don’t want to spoil anything major I’ll be brief and because I believe that there are still people who haven’t got the chance but have always wanted to try this game, I’ll be very short.


From the moment you start playing every action you do is counting towards a hidden scoring mechanic that will directly impact how the game story unfolds, what you will be facing in the future and of course, how the game will end for you. There is absolutely nothing that will ever highlight a specific action, making it stand out from the rest. Everything you do (and I do mean everything, even some trivial actions are given some weight) will feel natural and of even importance and for the most part it’s because everything actually is taken into account, not just some major highlighted events. Were it not for the disclaimer about the game “psychologically profiling you as you play” at the beginning, there would be nothing at all throughout it to actually indicate that it has heavy choice and consequences mechanics.


What’s also both impressive and terrifying is the fact that this game is a horror game, and a very bizarre one, even when compared to other horror games, which makes the thought that the game will actively keep profiling you psychologically as you play it then using that information to change itself in order to create your own personal nightmarish world much more scarier and uneasy. If you’ve ever played or saw a Silent Hill game even for a short while, you know how bizarre and nightmarish these games can be. Even though SH:SM’s theme is entirely different than the rest of the franchise due to the fact that it’s actually a reboot, a reimagining of the original game it succeeds in creating just as eerie and unpleasant atmosphere as the previous games have (at least it did so for me).


The worst thing about this is that I have sworn not to spoil major game elements while talking about them which is usually fairly easy to do but, as this game is so much different than the others it’s literally impossible to mention even the tiniest of its ingeniously subtly implemented gameplay mechanics without ruining somebody’s first play through which something I definitely don’t want to do, not with this game.


What I will say is that the game has a combination of 3 endings and 3 epilogue’s which explain why the ending and gameplay was as it was in the first place so, a total of 9 combination of stories can be experienced from Shattered Memories (which makes the fact that there are no unlockable bonuses upon completion very lame, which then again makes the fact that I’ve finished it for countless times even though I knew that speak volumes about the game itself). If you value choice and consequence gameplay, do yourself a favor and try this game. It is available for PlayStation 2 Nintendo GameCube and Sony’s PlayStation Portable, and the best thing about this is that it’s also playable PC through an emulator for any of these three consoles.


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Why I Don’t Really Like Telltalle’s Choice and Consequence System

6Telltale Games, what are they about? Ask everybody and you will get a straightforward answer: choice and consequence.


I have played through many Telltales very successful games and it would be a lie if I said I haven’t enjoyed them. These were all very enjoyable and sometimes even emotional stories. I don’t really view those titles as your conventional, every day video game, no. In my opinion these are something else. I dare calling them interactive shows because that’s how it feels to experience a Telltale release from my perspective.



It’s clear that these titles are heavily revolving around storyline, nothing to deny there. It is also true that as you progress that same storyline, you are very often presented with a decision-making sequences. During the sequences the player is forced to make some hard or easier decisions depending on the situation and it’s entirely up to them what to do. This way the story progresses in a way that YOU wanted to progress. It takes place corresponding to and taking into account the actions that you’ve chosen therefore creating your own, personal story, right? Well I don’t think that it’s quite like that and here’s why.


You see, these games are doing a good job of telling you exactly what matters and what choice will have significant consequences. The players are not interacting with the world in a way they probably would have if they were oblivious about the fact that their actions are being observed closely and taken into account. Think about it. When you are being tested and you know that you’re being tested, you’re doing everything you can in order to pass that test. Now there’s no passing or failing involved in these games but the fact that you are aware of the fact that your next action will have a significant weight is most likely to significantly if subtly affect your decision-making.



Every major turn of events, every moments in sequence where you required to choose between branching dialogues or actions or paths is so very much deliberately highlighted for you so that you would never make a decision whose consequences you might not like in the future. It is just another example of how the games are afraid to let go of our hands and simply let us play and enjoy the gameplay, eventually dealing with the consequences of our own free, uninfluenced choices.

Furthermore games like these are, hmm, how doI explain this…

I don’t want to say that they’re linear because they’re not but in a way they are not exactly dynamic either. What I’m trying to say is that no matter what you do you will always get to the same point in the end and the only thing that’s different is the road you’ve taken to get there. I don’t want to spoil much about any game but let’s just say that the only thing different for me in my two playthrough’s off The Walking Dead were the hostile NPCs that I’ve encountered and the way that I’ve dealt with them. All the story’s key moments were pretty much exactly the same, changed by a minor, unimportant turn of events that in the end all led to the same epilogue. And this was the case even though I was purposely choosing all the different actions than on my first play through!

I’m planning to write about a game that I think is the real example of choice and consequence soon so, check back regularly if that sounds good to you.